An office worker, a high-school girl and a convenience-store clerk are summoned to another world. They beat the Demon King; now they just want to go home, and the Return Gate charges 1000G. Pay your way home, or fight your way through. A roguelike deckbuilder for iPhone and iPad (Mac to follow). Paid once: no ads, no in-app purchases, no account, no data collected, fully offline.
Place three cards in order. Sword–Sword–Sword is a Triple Slash; Sword–Magic–Sword is Spellblade. Attack × multiplier decides how hard it hits. Thirteen combos to find.
Fill a hero's gauge to use a skill that bends the rules. With Weekend Shift, the office worker gets four slots: cards 1–3 and 2–4 score as two combos at once.
The enemy's next move is pinned up in advance as a bill. Each block card you place pays it down, “Bill 12 → 8”, so there is no mental maths.
Gold buys cards at the street stall and a night at the inn, or you save it for the fare. Some cards throw coins. Spend and the way home gets longer; save and the fights get harder.
Ten difficulty levels, written as ever-stricter clauses in your transport contract. Luck won't carry you; thinking will.
Every combo, card, souvenir and enemy you find goes into the Stamp Book. The Daily Trip gives everyone the same conditions for the day.
1000G to Go Home is paid once, with no ads and no in-app purchases. It works fully offline, needs no account, never connects to the network and collects no data. Your saves stay on your device.
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